NASA S.U.I.T.S.

ARSIS 2.0 - Interface for Space

Boise State University NASA SUITS Outreach Poster

Prototyping an Augmented Reality (AR) HUD for Space Suit Helmets

This project builds on the ARSIS 1.0 prototype to develop a Heads Up Display (HUD) prototype for NASA astronaut helmets for use on Extra-Vehicular Activities (EVAs) on the International Space Station (ISS), and eventually on the Orion spacecraft, the Lunar Gateway, and in Mars missions. Prototype built for handoff to NASA S.U.I.T.S. Management at Johnson Space Center, Houston, TX.


Problem Description

Spacewalks on the International Space Station (ISS) are dangerous and expensive, but necessary for upkeep and research. Mechanical failures, time constraints, loosing one's bearings, and life support problems can happen suddenly. Currently, astronauts use laminated instructions attached to their wrist and radio communication with Mission Control to supplement their training while navigating to a work site, building, doing repairs, and performing experiments. Because of this, valuable time can be wasted when things go wrong, or visual communication isn’t possible. The EMU (Extravehicular Mobility Unit) or spacesuit, astronauts wear were instituted in 1981, and were enhances for safety in 1998. Currently, there are a total of 11 EMU’s in working order.

ARSIS 2.0, built on Microsoft HoloLens using C# Unity, is our response to the 2018/2019 NASA SUITS challenge. Our goals in creating ARSIS 2.0 were:

1. Improve safety
2. Increase crew member autonomy
3. Expand effective communication between Mission Control and the crew members
4. Improve personal Crew Member navigation while on EVA


Boise State University NASA SUITS Onsite Team Photo in front of the Saturn IV Rocket in Rocket Park. Left to Right: Dr. Karen Doty, Dean Cohen, Daniel Lambert, Taylor Campbell, Ret. NASA Astronaut Steve Swanson, Liz Altmiller, and Brenna Leonard.
Official Boise State University NASA SUITS Onsite Team Photo. Left to Right: Dr. Karen Doty, Dean Cohen, Daniel Lambert, Taylor Campbell, Ret. NASA Astronaut Steve Swanson, Liz Altmiller, and Brenna Leonard.

The Team

An all student team lead by students, and mentored by a Retired NASA Astronaut and a HCI (Human Computer Interaction) doctorate.


My Role

Team Lead: organize work, make development decisions, lead meetings/scrums

Collaborate with a UX Designer

Work with 7 developers, an astrophysics consultant, a Visual Designer, a NASA mentor, an HCI mentor, 3 Project Managers (JSC), and 2 Project Interns (JSC)

Take project from brainstorm to handoff


The BSU NASA SUITS Team testing ARSIS 2.0 at Johnson Space Center
Testing at the HIVE (Human Integrated Vehicles and Environments) Lab at Johnson Space Center, in Houston, TX: (left to right) Paromita Mitra, Design Analyst, Chris Gerty, Steve Swanson, Liz Altmiller, Darcelle Mitchell, Unknown, Brenna Leonard.

ARSIS 2.0 on a Timeline

Meet with Mentors

Assess new challenges

Create plan

Create new interface(s)

Integrate interface and new modules

Create testing plan

Testing at BSU

Testing at JSC

Wrap project for shipping to NASA S.U.I.T.S.


Keeping the Process Organized

Whiteboard
Keeping on task means an organized (yet design centric!) whiteboard.
Liz Altmiller and Olivia Thomas
Olivia Thomas and Liz Altmiller take a break, while an Empathy Map looks over their shoulders.
Meeting notes written on paper.
Taking notes on paper it is said increases memory retention.

Space-boots to Fill: Continuing the Tradition of Pushing Technological Boundaries

This year, NASA SUITS brought us the problem of navigation during a spacewalk, while on the outside of the ISS. According to interview research with 2 retired NASA Astronauts, we learned that in microgravity it’s easy to get turned around, especially on a structure as large as the ISS. Additionally, we wanted to create a new 2.5D interface (2D assets in a 3D environment), for more efficient memory use. I worked with another UX Designer in creating the new style guides for ARSIS 2.0, which we based off of a combination of NASA's own style guides and our own research into the emerging field of AR and MR interfaces. For these reasons, I updated the GUI.



GUI Flow Chart
Updated Graphical User Interface (GUI) Flow Chart for ARSIS 2.0

Leadership and Work Process

As the Team Lead for the 2018/2019 BSU NASAU SUITS Team, it was my job to organize work, make sure decisions were made, and encourage team spirit.


Working Together: Communicating Well for Optimum Product Output and Team Experience

NASA Astronaut and Boise State University Distinguished Educator in Residence Steve Swanson, Dr. Karen Doty, Liz Altmiller, Brenna Leonard, Olivia Thomas.
A Team Meeting. Left to Right: Ret. NASA Astronaut and Boise State University Distinguished Educator in Residence Steve Swanson, Dr. Karen Doty, Liz Altmiller, Brenna Leonard, Olivia Thomas.
Liz Altmiller using Microsoft HoloLens
Liz Altmiller gives ARSIS 2.0 a test-run in the development, design, and test iteration cycle.
Screen Capture of initial object mapping and navigational path writing Virtual Reality (VR) portion of ARSIS 2.0
Screen Capture of initial object mapping and navigational path writing Virtual Reality (VR) portion of ARSIS 2.0
Liz Altmiller, Katelyn Schuettke, Brenna Leonard, Olivia Thomas, Dean Cohen
We’re hard at work, and getting close to being ready for user testing on ARSIS 2.0! Left to Right: Liz Altmiller, Katelyn Schuettke, Brenna Leonard, Olivia Thomas, Dean Cohen.

Testing Begins

I worked with both teams and our mentors to incorporate the UX and Interface Design with our new code base (we had a few Github scares, but we figured it out!), and then worked with the same (awesome!) Software Engineer and Astrophysics Consultant to write a user testing plan for ARSIS 2.0. We followed a similar methodology from the previous year, as it had done very well. Moderated usability testing, surveys, interviews, and A/B testing were our tools of choice. We used Qualtrics for user surveys, and combined it with Google Sheets for Data analysis.

Boise State University's 2019 Bronco Days event promised to be a perfect venue for our first round of user testing. Volunteer participants again played through a special testing simulation we created to test usability, interface, and software aspects of ARSIS 2.0. After analysis of the data from these tests we mades some updates to the program in preparation for a second round of testing at NASA’s Johnson Space Center in Houston, TX.



Anonymous Design Analyst, Brenna Leonard, Taylor Campbell, Liz Altmiller, Dean Cohen, Dr. Karen Doty, NASA Engineer Paromita Mitra, Anonymous NASA Management Personnel, Anonymous NASA Intern Personnel
The 2018/2019 Boise State University NASA S.U.I.T.S. On-Site Team test-demo’s ARSIS 2.0 at the Human Integrated Vehicles and Environments (HIVE) lab at NASA’s Johnson Space Center (JSC) in Houston, TX. Right to Left: Anonymous Design Analyst, Brenna Leonard, Taylor Campbell, Liz Altmiller, Dean Cohen, Dr. Karen Doty, NASA Engineer Paromita Mitra, Anonymous NASA Management Personnel, Anonymous NASA Intern Personnel.

Testing at Johnson Space Center

Under the direction of the NASA SUITS leadership, this testing was conducted on the testing floor of the HIVE Human-In-The-Loop testing facility on NASA JSC campus. In this instance I was the test facilitator, as the tests had been written by NASA engineers. We weren’t able to test a side module of ARSIS 2.0 (the VR Communication and Translation Assistant component) in this test, because of the amount of network noise on the HIVE floor (something the test writers had not taken into account). However, the test went well because of the interface update, and multiple redundancies built into the navigational assistant. We were able to demonstrate the full software to the esteemed engineers there, and received extremely positive feedback on our effective use of redundancies, interactive technologies, and communication enhancements.


Solutions

Updated Interface

More Voice Interaction Capability

VR Communication and Translation Assistant

Double Redundant Glyph Tracking Translational Assistance

Web Portal Controller Update


User Testing Results


ARSIS 2.0 Test Results: Prefference of ARSIS 2.0 on Microsoft HoloLens.
Preference of ARSIS 2.0 on Microsoft HoloLens over various other mediums.
ARSIS 2.0 Test Results: Noise Level Difficulty.
Subject's noise level difficulty rating on interacting with ADELE Voice Interface on Microsoft HoloLens in a crowded room with high levels of audio reverb.
ARSIS 2.0 Test Results: Aesthetic Appeal.
Aesthetic Appeal of ARSIS 2.0's Interface
ARSIS 2.0 Test Results: Interface Ease of Use.
ARSIS 2.0 Interface Ease of Use
ARSIS 2.0 Test Results: Visual Aid Usefullness.
Usefullness of visual aids in ARSIS 2.0 task manual.
ARSIS 2.0 Test Results: Navigational Assistant Ease of Use.
ARSIS 2.0 Navigational Assistant ease of use.
ARSIS 2.0 Test Results: Sound Effects appeal.
Sound Effects appeal and likeability.


Impact

ARSIS 2.0 was well received, and has reportedly already been integrated with NASA’s current in-house prototype. A photo of our team mid-test at JSC is the cover photo for the 2019/2020 NASA SUITS challenge (see previous photo).


These videos, posters, and radio links offer further information:


ARSIS 2.0 Demo Video
Boise State University NASA SUITS 2018/2019 Introductory Video
Conference Poster
ARSIS 2.0 Conference Poster, created by Liz Altmiller.
Full-size Poster Download (External Link)
The 2018/2019 Boise State University NASA SUITS Team goofs off outside Mission Control, at NASA's Johnson Space Center. NPR Radio Interview: Dr. Karen Doty, Liz Altmiller, and Olivia Thomas.

Check the BSU Team SUITS Social Media feed: