Synopsis
The AR Art Visualizer is an application prototype for viewing 2D framed wall art in a real world location. It is intended to assist users interested in purchasing art or frames in assessing whether a piece is aesthetically pleasing in its chosen physical location. This iteration of the application is a high fidelity UX mockup, created to ascertain what design choices would be most viable in the market.
Problem Description
Wondering if a particular art piece will work in a space is a common problem, as is having multiple frame styles that don’t work with a) the room style, and/or b) other frames in the space.
Team and Role
This solo project is a work in progress, and has gone through several iterations of research, design, and testing. I created this because I was tired of wondering if a frame or picture would match the room I was putting together, and thought: why wonder when I could see it in action? I am considering bringing on a developer soon, as I don’t seem to have enough time to do it all myself (who knew!).
Process, So Far
Initial Idea
Brainstorm
Research users and competition
Wireframes
Prototyping
Start Development
Interview Research
After interviewing a random selection of people on whether such an app would interest them, and asking for specific feedback on layout, functionality, and color themes I created two empathy maps and personas.
Low-Res Interactive Prototype
You can interact with the first prototype I created for testing purposes by clicking here (external link). User testing for this prototype gave me this feedback:
I wrote a user testing plan, and conducted moderated user testing coupled with user surveys. Data analysis showed some supportive numbers.
Testing Result Highlights
High-Fidelity Prototype
Based on user test data, I created a High-Res Prototype you can interact with here.
As the AR Art Visualizer App has received positive feedback on usability and interest, development has been started in earnest.